[Please note that we are currently only accepting speculative applications]
We’re looking for a Lead Technical Animator to join our Montreal studio and
guide a small, dedicated team focused on supporting the Animation Department by
providing the technical foundation that enables animators to work faster,
smarter, and more creatively. The role encompasses technical animation and tool
development for the Animation team, including Maya-based shot fixes, tool
support, testing, and visual enhancements with lights or FX cards. The ideal
candidate will combine strong technical expertise with a solid foundation in
animation principles and will excel at clear, effective communication. This role
requires a proactive mindset, a passion for overcoming challenges, and the
ability to bridge the gap between creative vision and technical execution.
What you’ll do:
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Leadership responsibilities including assigning crew, ensuring appropriate
show casting, allocation of tasks on team members, and acting as key contact
for production and supervisor.
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Working closely with Leads of multiple departments, including Rigging and FX
to improve communication lines in and out of the Animation department.
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Working closely with Pipeline Developers in testing, releasing new and
modified software systems, and guiding them on errors and debugging technical
issues
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Animating both primary and secondary characters and elements
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Providing front-line support to Animation Artists, troubleshooting assets and
shots, and helping artists with general problem-solving
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Establish workflow templates, approach, and methods documentation to provide
to the team
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Manage and spec Technical Animation assignments
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Meeting schedules and show deadlines
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Ensure that department tools are available to the team and properly set up
for each show
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Work alongside the training team to follow through on learning and
development needs for the Animation Team and assist with any related events
as appropriate
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Inform HOD of any advances made on a project for integration into other shows
What we’re looking for:
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Strong communication and organizational skills
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A thorough knowledge of Maya
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A working knowledge of Modelling and Rigging
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Experience in Mel/Python scripting and developing, supporting and testing
tools
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Experience in Wiki documentations and using ticketing systems
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An understanding of physical motion, weight, balance, texture, and form
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An understanding of rigs and typical rigging set-ups, animation pipelines,
and transferring data between tools
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Adaptability and the willingness to learn new processes and technical skills
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A love of puzzles and problem solving
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Experience in leading a team
You might also have:
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Previous experience in a similar role
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Experience as a CG Animator
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A traditional animation and/or art background
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Experience in Cloth, FX or Tracking
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Experience in Jira and Confluence
Accessibility Statement
Our Montreal studio has universal access, with step-free entry, accessible
toilets, and quiet spaces available. We are committed to providing an inclusive
workplace for everyone and continue to improve accessibility to ensure all
employees feel supported.
Application Process
To apply, please complete the linked application form or submit your resume and
portfolio to recruiters@framestore.com [recruiters@framestore.com] with the
subject line: Lead Technical Animator - Montreal
We review all applications manually and do not use artificial intelligence to
screen candidates. If you require any adjustments or support during the
application process, please let us know—we are happy to accommodate your needs.
Framestore is an equal opportunity employer. We celebrate diversity and are
committed to creating an inclusive environment for all employees.